PlayStation 5 users will finally receive Variable Refresh Rate and it comes out this week.
PlayStation made the announcement on its blog today. Users that play on HDMI 2.1 VRR TVs and PC monitor can sync their refresh rate to the PS5’s graphical output. This feature has been highly requested since the new console’s launch in November 2020. While it brings good news for those with these monitors, it won’t be widespread across all games. PlayStation announced previously released PS5 games will need a patch to be fully optimized for VRR.
The current list of PS5 games receiving a patch enabling VRR support goes as follows:
- Astro’s Playroom
- Call of Duty: Vanguard
- Call of Duty: Black Ops Cold War
- Destiny 2
- Devil May Cry 5 Special Edition
- DIRT 5
- Marvel’s Spider-Man Remastered
- Marvel’s Spider-Man: Miles Morales
- Ratchet & Clank: Rift Apart
- Resident Evil Village
- Tiny Tina’s Wonderlands
- Tom Clancy’s Rainbow Six Siege
- Tribes of Midgard
More games could be added to this list as time goes on. However, users can still enable VRR for all games. Doing this may still improve performance, just won’t be “the best experience with VRR” as PlayStation put it. You will find the setting to turn VRR on under the “Screen and Video” in system settings.
If you read this and thought, “I don’t get why VRR is important or what it even is” Techradar has a good article explaining the feature. To put it simply, it can make your games perform better and avoid what’s called screen tearing. This is when your console/computer’s output frame rate doesn’t match up with your screen’s refresh rate. This can cause images to look split or out of place. So this can help those with high refresh rate monitors.